

Probably the most significant compromise that comes when playing on the Switch are the Joy-Con’s relatively tiny analog sticks.

But the fact that the frame rate usually stays solid when you’re on a course is far more important. These don’t affect gameplay, but they’re hard to ignore and add to the feeling that the Switch struggles a bit to keep up with the action. I also came across frame rate drops in other parts of the game, like the animation that happens when your skater kicks off a run, or the loading screen transitions that take place when moving from the map into a level. But there’s no doubt that you’ll notice dropped frames compared to how the game plays on the PS5.

The vast majority of the time, things stayed steady enough that it didn’t impact my gameplay. Roll7 did a great job of making the Switch version feel smooth enough that gameplay isn’t usually impacted, but sometimes the game would drop frames in a crucial moment that led to me unceremoniously slamming after a trick. But despite the fact that developer Roll7 targeted 60 fps for the Switch, there were times that I felt like it dipped even below 30 fps. OlliOlli World is an extremely fast game, one that really benefits from running at 60 fps. The difference in frame rate is more noticeable. While it took me a few minutes to adjust to the lower-resolution experience here, I mostly didn’t think about it once I got down to the game’s core skateboarding action. OlliOlli World is one of the most vibrant games I’ve ever played, and it looks especially vibrant on the OLED Switch’s screen. What’s most important is that the game’s gorgeous art style still shines. The character models of your skater, as well as the many people you meet across the skateboarding haven of Radlandia, are indeed less detailed on the Switch. But fortunately, these changes largely don’t make a difference. None of these changes are surprising we all know the Switch is less powerful than modern systems. (I was never able to hack the insane “Rad” mode, where you had to make every single landing perfectly or else you’d slam and have to start the level over.) So while I was thrilled to try OlliOlli World on the PS5, I’ve also been wondering how it works on the Switch - would this be my new on-the-go gaming addiction, or do the compromises of playing on aging hardware degrade the experience? I sunk untold hours into the two OlliOlli games on the Vita, mastering almost everything they threw at me. That was my first exposure to the game, and I played it non-stop whenever I traveled for a few years, the Vita was a constant companion on work trips and vacations alike. You may not recall, but the original OlliOlli was released in 2014 exclusively for the PS Vita before hitting more platforms over the following years. It’s a clean break for the series, taking familiar gameplay but putting it in a totally redesigned world that allows for more exploration, competition and tricks. OlliOlli World, the delightfully offbeat skateboarding platformer, launched a few weeks ago on basically every gaming console you could ask for.
